Some examples of the rolling in action, using the inspector debug tool.
Some examples of the rolling in action, using the inspector debug tool.
Example of the inspector in action, testing the chance to spawn and filter mechanisms.
A component that places mixes of 3D assets in the game world.
The designer places the box in the game world, and the placer rolls against a table that contains explorables at runtime.
Constructs the interiors of the Ships and Explorables, allowing for a small adventure when docking to something new.
The rooms also roll for loot according to how much value the area allows.
Builds an enemy ship. Can take a reference to a part, or a table containing parts, constructing it on the fly constraining it by a danger value that the designer can assign to an area.